Go ahead and call me crazy. Yes, I was one of the brave gamers who spent a night or so out in the bitter cold to claim Nintendo's answer to Xbox 360 and PlayStation 3 — the Wii. With reasonably priced hardware, superbly innovative controls and an impressive launch software lineup, Wii is stealing the spotlight in the next-gen console wars.
Controls obviously are at the forefront of any Wii discussion. Instead of a traditional game pad, players are equipped with a remote (dubbed by the gaming community as the Wiimote) and are actually forced to drag themselves off the couch and flail it around to control the action of the game. With only a tiny infrared receiver, the Wiimote delivers responsive pinpoint accuracy. Whether it be mimicking the slash of a sword or swinging a tennis racquet, the scheme just never gets old.
Perhaps the most entertaining portion of the console's included software is the "Mii Channel," which allows players to mold a computer-generated character for use in games like "Wii Sports." While the graphics are modest, it is astounding how alike some of the Mii are to their human counterparts. Bravo, Nintendo.
To successfully launch a console, companies have to deliver not only great hardware, but must-have games to go along with it. Fortunately for gamers, Nintendo was really on the ball and released one of the most highly anticipated titles of this holiday season, "The Legend of Zelda: Twilight Princess." Taking full advantage of Wii's controls, and serving up the best gameplay since "Ocarina of Time," "Twilight Princess" can safely be crowned the best Zelda title to date.
Of course, players assume the role of Link, who must once again save the land of Hyrule, this time from the sinister force known as the King of Twilight. With the aid of a questionable creature, Midna, and trusty stead Epona, Link will traverse a plethora of temples and dungeons while wielding his arsenal of weapons, all to restore the light and dispel the darkness.
Right off the bat, "Twilight Princess" looks simply stunning. Admittedly this is really a GameCube title in Wii clothing, but since this is the first Zelda title post-"Wind Waker" to employ non-cel shaded graphics, the visual effect is impressive. The worlds are highly detailed, characters clean and crisp, and motion fluid. All in all, "Twilight Princess" possesses a very complete graphical package, sure to impress. The most stunning of areas is the twilight world. Particle effects float eerily through the air, and the creatures are molded in appropriately creepy forms. It is nice to see how completely different this world is from the traditional Zelda where the scenery is all brightly colored and giddy. Nintendo broke its traditional design style, and it is indeed a change for the better.
Controls really shine in "Twilight Princess" since the Wiimote in essence becomes Link's sword and also serves as the crosshairs for weapons like the slingshot or boomerang. Quickly being able to aim with the Wiimote allows the game to flow a lot easier than having to aim with an analog stick, saving time and frustration. The ability to merely swing the control to slash with the sword and hear a sound effect being emitted from the remote really puts players into the role of link, creating a perfect ambiance.
A new aspect to this installment is that Link transforms into a wolf when he enters the twilight realm. While his attack powers are rather limited, this portion of the game focuses more on puzzles than brute force. Wolf Link even has the ability to use his animal senses to dig up hidden treasures or communicate with spirits and animals to aid in the quest. These instances are rather refreshing and balance nicely with the remainder of the game.
The only real drawback to the game is in the sound department. Again, Nintendo decided not to take on voice actors for the characters, which is disappointing, yet at the same time appropriate. I mean, come on, who would really be able to take on the task of becoming Link? It would be a near-impossible task to find the perfect candidate. The music falls a bit short since the arrangements are not orchestral, but rather just polyphonic midi tracks. With all the resources Nintendo has at its disposal, and since it is not limited by space on the Wii disks, this is just not acceptable.
Nintendo has clearly outdone itself, putting out a highly sought-after console and incredible software to boot, leaving other competition in its wake. Fully embodying the Wii experience, "The Legend of Zelda: Twilight Princess" immerses gamers into a 50-plus hour adventure worth shelling out $300 to partake in. Get in line, pick up a console and get gaming, this is one revolution that nobody should miss.



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I disagree. The Wii is not all it’s cracked up to be. Nintendo has combined the outdated hardware of the Game Cube with the limited use of the Power Glove. I am currently working on Red Steel, the first person shooter where you get to swing a sword. I am having problems with the calibration of the pointer. It likes to jump around for no reason. You can’t shift your sitting position because if you move your hand, it messes up the calibration. I find my character staring at the ceiling and spinning in circles until I can find exactly where I had my hand when I calibrated the machine.
You don’t actually point at the guy you want to shoot. Again, due to calibration, you might move your hand 1cm, while the pointer on the screen moves 4cm. And you don’t get to swing the sword freely. You flick your wrist and the sword takes a swipe, but this could have been done with a button push. The sword DOES NOT following the movement of the remote: it just swings in 4 predefined directions. And I’m tired of flicking my nunchuck to open a door. Give me a button push any day.
The Wii commercials never show screen shots. They only show people sitting on couches, presumeably playing fishing and tennis games, which is about all the Wiimote is good for.
Game titles? You can get Twilight Princess on the Game Cube. The Wiis killer ap is already on a system you own, with the same graphics and better controls. Another game, The Grim Adventures of Billy and Mandy, is also on both systems, and I’d bet the game is identical on each.
And what about Call of Duty 3? This game is much better on the 360 or the PS3. An “innovative and intuitive” controller does not make up for inferior graphics. A gaming machine is supposed to be on the cutting edge of technology. Nintendo said they didn’t go high def because not everyone owns a HDTV. Well, geez, maybe they should have made the Wii black and white, so people don’t have to buy them new fangled colored television boxes.
The PS3 also has some motion sensitive capability. What is to stop the PS3 or 360 from coming out with their own Wiimote ripoff (like the ps1 did with the anaolog sticks)?
Oooh, I get to make a Mii profile. Big deal. If I wanted a generic cgi character that looked like all the others, I could make a Yahoo Avatar. I own the Wii, PS3, 360, and 30 other video gaming systems and 550 games, and the Wii is not near the top of the list.
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“I own the Wii, PS3, 360, and 30 other video gaming systems and 550 games, and the Wii is not near the top of the list.”
Personally, I’m amazed you found time in your busy day to even write those 7 paragraphs. Your girlfriend must be proud. oh, wait…